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Doom Builder map editor



CodeImp Doomworld Wads In Progress (G)ZDoom Builder Doom Builder 64


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What is Doom Builder?

Doom Builder is an advanced, revolutionary map editor for Doom and games based on the Doom engine, such as Heretic, Hexen and Strife. This editor is highly extendible for the different game engines of the Doom community. Doom Builder introduced the 3D editing mode in the Doom community and is still the leading editor for Doom levels today. See the screenshots page for a quick look at this editor or see the downloads page for the real deal. You can find extensions at the plugins page.

Doom, that first person shooter from 1993!

Despite the age of this game, it is still very popular and the most well known first person shooter. Doom has a large community of players, map authors and even mod authors. Making maps for this game is relatively simple and yet it allows for a great gameplay experience. Especially with the addition of scripting in the maps (thanks to Hexen) it allows for interesting puzzles that rival even todays next-gen games! The community has spawned several new Doom engines that have remarkable new features to play around with in your map (and you can use those in Doom Builder!). Click the links on the right of this website for your starting points into the Doom community!

Doom Builder at schools in China!

Elementary school students from grades 4, 5, and 6 of a public international school in Shanghai have been learning how to make maps for Doom using Doom Builder for nearly two semesters. These students, ranging in age from 9 to 13 years old, are used to playing first-person shooters, but were surprised to find that they themselves could create their own world within such a game. The students have a lot of fun while learning to use computer programs, some basic geometry, get a feel for level design, and to apply esthetics to their levels. Garry Fokke, their teacher, chose to use Doom Builder for its user-friendliness that helps these students build their confidence, since it doesn't take them long to produce playable maps.