bloodmasters the game of blood and masters. doom and doom2 edit and editing of doom map levels with doom builder.
bloodmasters the game of blood and masters. doom and doom2 edit and editing of doom map levels with doom builder.

Doom Builder changelog

Here is a list of all changes made to Doom Builder in history. The list starts at the bottom with the very first release of Doom Builder, up to the Doom Builder you are using today.

 Added        Removed or Fixed      Changed or Improved


Version 1.68
Fixed crash when highlighting Things with invalid sprites.
Texture/Flats browser will always show all textures when no textures used.
Fixed browsing from empty texture field in linedef properties dialog.
Fixed crash when using Visual Offset dialog with known, invalid textures.
Fixed crash when giving an odd input in thing type number.
Fixed crash when browsing all textures with an unknown texture as default.
Changed image validation to allow images that have columns not in order.
Showing used textures only is now an option. (see Interface tab)
Fixed incorrect tooltip in thing sprite preview.
Removed rarely used options. (based on usage statistics)
"Mix textures and flats" option now moved to game configurations.
Set mixtexturesflats = 1; to support mixed textures and flats.
Fixed incorrect texture/flat colors in BMP and PNG images.
Optionally load textures and flats from files in a directory. (BMP and PNG)
Updated ACS compiler to ACC 1.37. (from ZDoom website)
Updated ZDBSP nodebuilder to ZDBSP 1.8. (from ZDoom website)
"Reload resources" command in tools menu to reload textures/flats.
Script editor no longer assumes the map has changed when only viewed.
Autoalign textures now works properly with textures of different scale.
"Floodfill textures" feature. (known as 3d_paste_paint in Slade)
Version 1.67
Fixed an odd behaviour in script editor's AutoComplete.
Added syntax highlighting and AutoComplete support for Doomsday's DED.
Added syntax highlighting and AutoComplete support for DeHackEd.
Overall performance improvements and optimalization.
Test Map now also possible directly from 3D Mode.
Doubleclick in Things list from Find and Find & Replace now opens category.
Find & Replace thing types now correctly updates thing size and color.
Fixed Undo for Find & Replace actions.
Undo available for actions from error checker's Fix button.
Error checking for things. (outside map or stucked in wall/another thing)
Things in 3D Mode. (Press T to turn on/off)
Options to rotate thing angle by 45. (use < and > in 2D and 3D modes)
Options to move things up/down in 3D Mode. (Hexen format maps only)
Map editing boundaries indicated with red border.
Texture/Flats browser first shows used items only, press TAB to see all.
Corrected a weird behaviour in CCW drawing along existing sectors.
Changed texture assignment behaviour when drawing new sectors.
Updated ACS configuration.
Corrected several errors in different configurations.
Version 1.66
Fixed exclusive mouse access for dual monitor support.
Updated ZDoom (Doom in Hexen format) configuration. (thanks Graf Zahl)
Fixed reference highlighting for negative sector/line tags.
Texture Y offset autoalign in 3D and 2D modes. (thanks Anders)
Risen3D configuration file. (thanks Nuxius)
Comprehensive tool to find and fix map errors. (default key: F4)
High resolution (scaled) textures support.
Fixed crash in script editor when trying copy without selection.
Fixed editing mode switch key. (default key: TAB)
Fixed crash when creating new map after a map was opened.
Doubleclick in autocomplete list now also inserts script keyword.
Improved autocomplete word insertion behaviour.
Fixed unsigned fields (things/effects/tags now all 0-65535).
Find/Replace results now always open the results list immediately.
Fixed non-sorted categories in Things.
Width property of things categories now properly inherits in all things.
Thing sprite preview when highlighting things.
Updated configurations for sprite preview. (thanks Exl and DD_133)
Option to use 3D Mode windowed in the editing area.
Improved performance with editing features in 3D Mode.
Fixed 3D Mode information display when gravity is on.
Aiming through middle textures in 3D Mode. (below/above its texture height)
Added color option for sound blocking lines.
Shortcut key to revert drawing by 1 vertex. (default key: BACKSPACE)
Stitch selected vertices manually. (no default key)
Fixed buttons for Stitch Vertices and Snap To Grid when shortcut key used.
Few ACS script definitions updated. (thanks Agent Spork)
Option in Export Picture to show/hide linedef front indicators.
Updated several configurations with boom lines. (thanks Rob)
Version 1.64
ZDoom (Heretic in Hexen format) configuration file. (thanks Graf Zahl)
Fixed selection bug after dragging vertices.
Fixed bug in support for PNG textures.
Allowed the use of patch 0 in textures. (texture SP_FACE2 uses this)
Improved automatic sector height adjustement for copy/paste.
Added option for automatic sector height adjustement in copy/paste.
Preserving "void" parts of map when pasting.
Removed "Save map as prefab", use "Save selection as prefab" instead.
Changed description in Insert Sector dialog to "radius".
Insert Sector now makes a square of correct size when 4 vertices entered.
Updated Eternity configuration. (thanks SargeBaldy)
Version 1.63
Fixed crash when configuring a Quick prefab.
Fixed crash of 3D mode when having an empty string texture name.
Fixed something annoying with texture autocomplete after typing.
Added error information for configurations with syntax errors.
Added option in config files for sorting per Things category.
More search types in Find/Replace for different kinds of tags.
Dual monitor issues fixed?
Version 1.62
Highlighting and autocomplete for constants in Script editor.
Automatic text selected when bringing focus to a textbox.
Improved all code related to texture names (string data types).
Added resize (scale) feature.
Added option to store settings (like additional textures wad) with map.
Fixed bug where unable to edit middle of doublesided lines in 3D Mode.
Texture names autcomplete in 2D Mode now completes while typing.
Relative changes allowed for tags, brightness and action arguments.
Flexible DECORATE syntax allowed.
Warning instead of crash when DECORATE uses an existing DoomEdNum.
Fixed bug where zoom sometimes didnt work until a key is pressed.
Shortcut key to quickly drag the map with the mouse. (hold SPACE)
Move up/down keys for 3D editing mode.
Fixed bug which saved map in incorrect format when opening another map.
Fixed bug which always changed file to PWAD even when editing an IWAD.
Sector tags higher than 255 allowed.
Included ZenNode version 1.2.1.
Gradient feature to create stairs and smooth brightness changes.
Center view feature for quick map overview. (CTRL+SPACE)
List of found/replaced items after find/replace to zoom in on.
Optimized performance in drag and paste operations.
Fixed bug in Toggle Middle Textures which added an unknown texture.
Better linedef stitching when dragging/pasting adjacent to other linedefs.
Fixed bug when using Save As for saving map to the same file.
Highlighted object now lights up both referred and referring objects.
Fixed bug in Things Filter where "Exact flags" and "All flags" worked wrong.
Paste and Prefabs will adjust ceiling/floor heights to match parent sector.
Added the Thing hexen action and tag to the details bar.
Quick switch between large and tiny details bar. (TILDE ~)
Version 1.60
Possible to edit map during scripting. (script window non-dialog)
Added feature to export a picture of 2D map layout.
Fixed remaining tab order incorrections.
Added sector numbers and offsets in info bar for highlighted linedef.
Mode to scroll the map by dragging it with the mouse. (Press M to toggle)
New and improved Script editor with new syntax highlighting.
Script functions list now integrated as autocomplete. (CTRL+SPACE)
Script function information tooltip during typing.
Fixed problem when saving to a file which is in use.
Fixed problem when saving to a file which was marked Read Only.
Changing map lump now renames correctly and doesnt leave a copy.
DECORATE Things will now be added to the Things list.
Use //$Category monsters in your DECORATE Thing definition to show the
thing in Monsters category. (or any other category in the game configuration)
Updated ACS function definitions.
Updated Skull Tag configurations with the ZDoom items.
Option to autocomplete texture names now works in 2D mode as well.
Therefor, this option has been moved to the Interface tab.
Tagged Sectors and Things highlight when highlighting Linedef.
Now for Hexen format maps as well.
Fixed save problems after use of undo or redo.
Fixed problem where middle textures where kept when pasting.
Included ZDBSP version 1.5.
256 color icons on the toolbar,... too much time on my hands.
Feature for textures/flats loading between specific lump names.
Configurations updated for this and TX_ lumps set for ZDoom/Skull Tag.
Copy/Paste Offsets feature for 3D Mode. (SHIFT+C and SHIFT+V)
Brightness field in Sector dialog now also accepts ++ and --.
Find and Find/Replace will now remember last used search type.
Version 1.53
Minor improvement in paste operation.
Completed Strife configuration. (thanks Gokuma)
Strife texture format support.
Support for 16, 24 and 32 bit PNG textures and flats.
Improved 8 bit PNG support by remapping colors during conversion.
Fixed nodebuilder failure when no Things placed.
Fixed nodebuilder failure when renaming map header.
Version 1.50
Things without any flags now will be shown unless filtered.
First new Thing gets its flags from map configuration.
Crosshair size is now taken from crosshair.bmp instead of fixed.
Numberboxes now allow cut/copy/paste with the usual shortcut keys.
Detecting suitable game config now only for those with configured IWAD.
Use of scrollwheel, with or without shift/ctrl, in both 2D and 3D modes.
Title of mode displayed in horizontal bar when nothing highlighted.
Script editor keywords list scrolls to current typed word.
Changed workings in script editor syntax highlighting.
Undo and Redo with CTRL+Z and CTRL+Y in script editor.
Changed workings of lump data storage and processing.
Autocomplete with CTRL+UP, CTRL+DOWN and CTRL+ENTER in script editor.
Support added for PNG textures and flats.
Changed texture and flat management. (little bit faster now)
Numbers on changing lines when dragging correctly rounded.
Tab order to move focus restored. (use CTRL+TAB to switch panels)
Optionally new Things/Sectors/Lines copy action and tag from the previous.
Added %E and %M in testing parameters for Episode and Map number.
Improved Things Filter with some more options.
Changed the S1# and SR# for doors-type actions to D1 and DR.
Improved Find/Replace features with wildcards.
Strife game configuration. (thanks Gokuma)
Version 1.42
File font.tga was missing in Full installation (sorry people im only human)
Fixed a 3D mode texture filtering issue. (yes, the Automation Error)
Alternative resource caching for systems older than Windows 2000.
Fixed the Generalized Linedefs tab. (comboboxes were not drawn correctly)
Version 1.40
Curve lines feature with degrees option. (thanks to Anders Åstrand)
Zooming now up to 10000% for detail-addicts like SargeBaldy ;)
Map didnt save when only any of the Things changed.
Option to outline all Things in Things mode with their size.
Pasted sectors/lines merged incorrectly with other lines.
All flats will be listed unless empty. (invalid flats will be black)
New Heretic config file. (thanks SargeBaldy)
New ZDoom (Doom in Hexen format) config file. (thanks Zell)
All configs updated, demons width set to 30.
Find and Replace features.
Option to set syntax highlighting On or Off.
Filter to show only Things with any specific flag settings.
Toggable info in 3D Mode about the wall/floor/ceiling you aim at.
Version 1.30
Middle textures on doublesided lines for new drawn sectors fixed.
Script highlighting improved and much faster.
FraggleScript and ACS configurations updated.
Window sizes of script editor will be remembered.
Profiles for quick nodebuilder and testing parameter configuring.
Script editor option to insert as lowercase, MixedCase or UPPERCASE.
Thing flags value can now be higher than 255.
Crashes on editing after using Undo or Redo fixed.
New drawn sectors will take properties from first adjacent sector.
Option for sidedefs compressing when exporting map.
Feature to only keep 1/2 sided linedefs selected from selection.
Now allowing selecting/splitting ranges to be as low as possible.
Autoalign textures feature also implemented in 2D mode.
Version 1.20
Fixed 'Object Required' bug when pasting while nothing copied in 3D Mode.
Fixed the disappearing walls when nearby in 3D Mode.
Fixed incorrect 3D Mode ceiling scaling with mixed resources.
Things in uncategorized list can now be sorted.
Resources will now reload when mixed resources option is changed.
No more crash when PNG format is used as textures/flats.
No more crash when scrolling textures.
Script editor inserts previous whitespace for new lines.
Keywords list in script editor.
Syntax highlighting in script editor.
Middle texture kept when splitting sectors.
Best texture chosen for middle texture when deleting a sector.
Version 1.10
Fixed categorized effects list for Things.
Fixed Rotate feature.
Fixed bug of Sector dialog doesnt appear with new drawn sectors.
Added option to mix Textures and Flats resources.
Fixed Things raw flags (was limited to 255 for hexen format).
Attempt to make script editor work better.
Several Doom Legacy config additions. (thanks ToXiCFLUFF)
Version 1.00
Doom Builder released!